<< WIN Vray 2.0 & Vray RT for 3ds Max 2011 x64 & x86
Vray 2.0 & Vray RT for 3ds Max 2011 x64 & x86
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Category Applications
PlatformWindows
GenreGraphics
Date 1 decade, 5 years
Size 147.04 MB
 
Website http://chaosgroup.com/en/2/vray2.html
 
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Post Description

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market starting 6th December 2010. 

Major features
- V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading
- VRayCarPaintMtl material with accurate flakes simulation;
- VRayDistanceTex texture that measures distances to arbitrary mesh objects;
- Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights
- V-Ray specific light lister;
- Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements
- VRayLightSelect render element to extract the contribution of individual lights;
- VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects
- VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
- VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations
- VRayStereoRig controller for easy stereoscopic setup;
- Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
- Retrace threshold for the light cache
- Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
- Integration of the various V-Ray components in the 3ds Max "Create" menu;
- Tools for calculating and rendering accurate camera distortion through .lens files;
- Faster rendering of VRayProxy objects;
- Support for proper motion blur of Thinking Particles;
- Proper blending of gizmos for VRayEnvironmentFog;
- Improved raytracing precision in certain cases;
- Render history for the V-Ray VFB;
- Load and compare images directly in the V-Ray frame buffer;
- Support for rendering of VRayProxy objects as point clouds;
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
- Support for bidirectional path tracing for accurate unbiased lighting solutions;

...and many other small fixes and improvements

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