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It's a simple premise-just piling up objects, in this case differently shaped blocks of stone, and having to cope with the laws of physics on your stacked blocks. It's not like, say, Tetris, where the blocks just fall with no mass or inertia. Beyond that, BABEL: The King of the Blocks varies the goal of your block piling depending on which of the four modes you play. It's a bit confusing at first when you start the game up. The main menu consists of a scene with several building sites, and you move a cursor to each site to play that mode.
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