Post Description
MultiScatter is a new product based on VRayScatter technology. It is designed to work not only with V-Ray but with Mental Ray as well. New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core. And more!
Main differences of MultiScatter in comparison to VRayScatter:
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
-It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core.
- MultiScatter can use several objects.
In this case object’s matter will be inherited not from the MultiScatter, but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved in render memory as only one copy.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
- New "Points" preview is available in MultiScatter. It displays quicklyand presents detailed information about object’s position, geometry and material.
- MultiScatter is able to convert MultiScatter objects into joint Mesh and also into sets of instance object copies. This will allow applying renderers different from V-Ray and Mental Ray.
- MultiScatter provides collisions preview within one MultiScatter object.
- MultiScatter contains utility which provides quick control under the displaying of all MultiScatter objects at the scene.
MultiScatter includes probability mask of object distribution, it lets the creation of cluster arrangements.
- MultiScatter provides new mode of objects rotation – Z Recovery, it lets imitate object rotation under the force of gravity.
Comments # 0